

Please check out the image in the attachment for more understanding and a clear picture. I've been thinking that I think it is best to separate the proxy in a group for each file to open to export fast. I think vrmesh export is the best option for this situation. If you compare opening the file between FBX and vrmesh export, vrmesh export opens the file very quickly but for FBX takes a very long time to open and sometimes froze my computer which I have to force shutdown. For a big scene like the one I sent you takes a while to load and sometimes crash which is not good. But it only works for small scenes in maya because it can load fast. I followed every step you said and it works pretty well. Is there anything I can do about it? I think that applies to any application. The next problem I have is in Maya when I hit to render it gave me crashes or froze my whole computer. Also I think uncheck "Automatically create proxies" will reduce time when exporting. It works but does it usually take that long compared to yours and number of polygons? Not sure why it froze last time after I went through a couple of tries. Update: I tried again until I got it finished finally. The second attachment is the image file of what it looks like from start to finish as the final scene. I did another test for the grass sample from the library and still receive the same problem. But after I clicked convert vray mesh export it froze my computer. I just realized that I have no problem converting to mesh after I click instantiate, it is movable about 15-20 fps with that number of polygons. Did you convert to "Vray mesh export" by right click after you click "instantiate"? Because what I got is a computer frozen except for small stuff. I'm not sure how did you do that and that's pretty fast!įor Vray proxy mesh export that you just did as shown in the picture.
